head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
A class-swapping JRPG carried by art-rotation and ouroboros build optimization.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); Xenoblade Chronicles 3 leans Optimization (Pure Optimization).
Castlevania: Symphony of the Night leans a little harder on execution, though the gap is small.
Castlevania: Symphony of the Night
Forgiving action combat
Xenoblade Chronicles 3
Auto-attack with art-timing inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Scripted bosses
Xenoblade Chronicles 3
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Item drops and rare gear
Xenoblade Chronicles 3
Loot and gem rolls
Xenoblade Chronicles 3 leans a little harder on optimization, though the gap is small.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
Xenoblade Chronicles 3
Class, art, and ouroboros builds deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.