head to head
Castlevania: The AdventurevsGod of War
Castlevania: The Adventure leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Castlevania: The AdventureGod of War
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
God of War leans harder on variance: Encounters are essentially deterministic
Optimization5 vs 6
God of War leans harder on optimization: Learning movesets, upgrades, and puzzles is the other half
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

