head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.

Execution · Practiced Mastery
Dodging scripted bullet patterns while solving each fight's pacifist logic.
Cat Quest leans Execution (Practiced Mastery); Deltarune leans Execution (Practiced Mastery).
Deltarune leans a little harder on execution, though the gap is small.
Cat Quest
Dodge-roll combat is deliberately forgiving
Deltarune
Bullet-hell dodging in battles demands real reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Monsters telegraph attacks from fixed scripts
Deltarune
Enemy patterns are charming but fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dungeon contents are fixed once found
Deltarune
Encounters and secrets are fixed once known
Deltarune leans a little harder on optimization, though the gap is small.
Cat Quest
Gear and level routing is light and quickly mastered
Deltarune
ACT routes, sparing logic and TP economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.