head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.
Cat Quest leans Execution (Practiced Mastery); Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery).
Cat Quest leans a little harder on execution, though the gap is small.
Cat Quest
Dodge-roll combat is deliberately forgiving
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Monsters telegraph attacks from fixed scripts
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dungeon contents are fixed once found
Dragon Ball Z: Kakarot
Story content, little randomness
Dragon Ball Z: Kakarot leans a little harder on optimization, though the gap is small.
Cat Quest
Gear and level routing is light and quickly mastered
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.