head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.

Optimization · Practiced Mastery
A forgiving fantasy RPG testing light build and morality-system optimization.
Cat Quest leans Execution (Practiced Mastery); Fable: The Lost Chapters leans Optimization (Practiced Mastery).
Cat Quest leans a little harder on execution, though the gap is small.
Cat Quest
Dodge-roll combat is deliberately forgiving
Fable: The Lost Chapters
Forgiving combat needs little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Monsters telegraph attacks from fixed scripts
Fable: The Lost Chapters
Enemies and villagers run simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dungeon contents are fixed once found
Fable: The Lost Chapters
The authored world holds few surprises after one pass
Fable: The Lost Chapters leans a little harder on optimization, though the gap is small.
Cat Quest
Gear and level routing is light and quickly mastered
Fable: The Lost Chapters
Alignment, builds and economy are a gentle solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.