head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.

Execution · Practiced Mastery
Gravity-shifting action adventure about falling sideways through a floating city.
Cat Quest leans Execution (Practiced Mastery); Gravity Rush leans Execution (Practiced Mastery).
Gravity Rush leans a little harder on execution, though the gap is small.
Cat Quest
Dodge-roll combat is deliberately forgiving
Gravity Rush
Aerial gravity-kick aiming takes spatial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Monsters telegraph attacks from fixed scripts
Gravity Rush
Nevi enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Dungeon contents are fixed once found
Gravity Rush
Authored world, minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cat Quest
Gear and level routing is light and quickly mastered
Gravity Rush
Gem farming and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.