head to head
CataclismovsWorld of Goo
Cataclismo leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
CataclismoWorld of Goo
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Cataclismo leans harder on variance: Mist hides the map until scouted, then it's known
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

