head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An enormous open-world survival roguelike simulating everything from crafting to vehicle building after the apocalypse.

Optimization · Pure Optimization
The genre-defining loot ARPG whose builds, runes, and trade economy players still optimize decades later.
Cataclysm: Dark Days Ahead leans Optimization (Systems & Chaos); Diablo II leans Optimization (Pure Optimization).
Diablo II leans a little harder on execution, though the gap is small.
Cataclysm: Dark Days Ahead
Turn-based; only patience required
Diablo II
Positioning and potion reflexes, little else physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cataclysm: Dark Days Ahead
Zombies and factions follow mappable behaviour
Diablo II
Monster AI is fully mappable
Cataclysm: Dark Days Ahead leans a little harder on variance, though the gap is small.
Cataclysm: Dark Days Ahead
Procedural world and scavenging luck shape early survival
Diablo II
Loot RNG and random maps drive the grind
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cataclysm: Dark Days Ahead
Crafting, vehicles, and base systems reward near-endless mastery
Diablo II
Builds, breakpoints, rune economy, magic-find routing are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.