head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
An enormous open-world survival roguelike simulating everything from crafting to vehicle building after the apocalypse.

Optimization · Systems & Chaos
A colony sim where the storyteller's randomness tests your designed defenses.
Cataclysm: Dark Days Ahead leans Optimization (Systems & Chaos); RimWorld leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cataclysm: Dark Days Ahead
Turn-based; only patience required
RimWorld
Pausable, no input precision required.
RimWorld leans a little harder on reads, though the gap is small.
Cataclysm: Dark Days Ahead
Zombies and factions follow mappable behaviour
RimWorld
Storyteller AI is randomised, not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cataclysm: Dark Days Ahead
Procedural world and scavenging luck shape early survival
RimWorld
Raids, weather, and pawn traits are heavily random.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cataclysm: Dark Days Ahead
Crafting, vehicles, and base systems reward near-endless mastery
RimWorld
Colony layout, work priorities, and defenses solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.