head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Solving block-tower routes quickly enough to outrun the timer.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.
Catherine: Full Body leans Optimization (Practiced Mastery); Elite Dangerous leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Catherine: Full Body
Climbing fast under a rising floor demands quick precise inputs
Elite Dangerous
Flight controls, docking, combat aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Catherine: Full Body
Versus modes against humans add a thin prediction layer
Elite Dangerous
Light PvP reads, mostly PvE
Elite Dangerous leans a little harder on variance, though the gap is small.
Catherine: Full Body
Block layouts are fixed; little randomness once learned
Elite Dangerous
Procedural galaxy, mission variance
Elite Dangerous leans a little harder on optimization, though the gap is small.
Catherine: Full Body
Block-pushing techniques and route knowledge are the real ceiling
Elite Dangerous
Ship build, trade routes, engineering grind
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.