head to head

Caves of Qud cover artvsX-COM: UFO Defense cover art

Caves of QudvsX-COM: UFO Defense

Caves of Qud leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION9 /10
Caves of QudX-COM: UFO Defense

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

Caves of Qud leans harder on variance: Procedural world, mutations, items dominate runs.

Optimization9 vs 8

Caves of Qud leans harder on optimization: Mutation builds and routing reward deep planning.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Caves of Qud

full breakdown

X-COM: UFO Defense