head to head

Cel Damage cover artvsF.E.A.R. 3 cover art

Cel DamagevsF.E.A.R. 3

Cel Damage leans Execution (Pure Mechanics); F.E.A.R. 3 leans Execution (Practiced Mastery).

EXECUTION6 /10READS2 /10VARIANCE3 /10OPTIMIZATION3 /10
Cel DamageF.E.A.R. 3

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads2 vs 2

Even - both lean on reads about the same.

Variance3 vs 2

Cel Damage leans harder on variance: Weapon pickups scatter randomly across arenas

Optimization3 vs 4

F.E.A.R. 3 leans harder on optimization: Cover usage and power timing are quickly learned

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Cel Damage

full breakdown

F.E.A.R. 3