head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A shallow novelty wrestler testing little beyond basic timing and weapon grabs.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.
Celebrity Deathmatch leans Execution (Competitive PvP); Medal of Honor: Warfighter leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
Celebrity Deathmatch
Button timing wins matches but the ceiling is low
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Medal of Honor: Warfighter leans a little harder on reads, though the gap is small.
Celebrity Deathmatch
A couch opponent can be conditioned, shallowly
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Celebrity Deathmatch
Random weapon drops shake up the ring
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Celebrity Deathmatch
Learning each celebrity's finisher exhausts the depth fast
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.