head to head
Celeste asks more than Donkey Kong Country Returns, and the gap is execution.

Execution · Pure Mechanics
A deterministic precision platformer about executing pixel-perfect dash routes.

Execution · Pure Mechanics
Retro Studios' notoriously tough revival of Donkey Kong Country with relentless set-piece levels.
Celeste leans Execution (Pure Mechanics); Donkey Kong Country Returns leans Execution (Pure Mechanics).
Celeste leans clearly harder on execution.
Celeste
Pixel-perfect dashes and wavedashes are the entire skill.
Donkey Kong Country Returns
Demanding rocket-barrel and mine-cart sections, strict timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Celeste
No opponent; level hazards are fully scripted.
Donkey Kong Country Returns
Scripted hazards, no adaptation
Donkey Kong Country Returns leans a little harder on variance, though the gap is small.
Celeste
Zero randomness; every screen is deterministic.
Donkey Kong Country Returns
Hidden puzzle pieces, fixed once found
Donkey Kong Country Returns leans a little harder on optimization, though the gap is small.
Celeste
Route choice and tech selection are learnable but light.
Donkey Kong Country Returns
KONG letters and time attack routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.