head to head
Celeste asks more than Super Mario Odyssey, and the gap is execution.

Execution · Pure Mechanics
A deterministic precision platformer about executing pixel-perfect dash routes.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Celeste leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Celeste leans clearly harder on execution.
Celeste
Pixel-perfect dashes and wavedashes are the entire skill.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Celeste
No opponent; level hazards are fully scripted.
Super Mario Odyssey
No adaptive opponents whatsoever.
Super Mario Odyssey leans a little harder on variance, though the gap is small.
Celeste
Zero randomness; every screen is deterministic.
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Celeste
Route choice and tech selection are learnable but light.
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.