head to head
Cell to SingularityvsDanganronpa: Trigger Happy Havoc
Cell to Singularity leans Optimization (Pure Optimization); Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization).
Cell to SingularityDanganronpa: Trigger Happy Havoc
Axis by axis
Execution0 vs 1
Danganronpa: Trigger Happy Havoc leans harder on execution: Class trial rhythm sections add minor timing layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Danganronpa: Trigger Happy Havoc leans harder on variance: Hidden killer identities and evidence drive trial uncertainty
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

