head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A football management sim about building squads and optimizing tactics against variance.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Championship Manager 2008 leans Optimization (Pure Optimization); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Championship Manager 2008
Menu management requires no physical skill
Might & Magic: Heroes VI
no real-time physical skill needed
Championship Manager 2008 leans a little harder on reads, though the gap is small.
Championship Manager 2008
Opponent AI tactics are somewhat predictable patterns
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Championship Manager 2008 leans a little harder on variance, though the gap is small.
Championship Manager 2008
Match results and injuries carry significant randomness
Might & Magic: Heroes VI
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Championship Manager 2008
Squad building, tactics and transfers are the deep core
Might & Magic: Heroes VI
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.