head to head
ChangedvsNobody Wants to Die
Changed leans Optimization (Light / Casual); Nobody Wants to Die leans Optimization (Light / Casual).
ChangedNobody Wants to Die
Axis by axis
Execution2 vs 1
Changed leans harder on execution: Light platforming and chase-avoidance sequences.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

