head to head
Chaos;ChildvsMouthwashing
Chaos;Child leans Variance (Light / Casual); Mouthwashing leans Optimization (Light / Casual).
Chaos;ChildMouthwashing
Axis by axis
Execution0 vs 1
Mouthwashing leans harder on execution: Walking and simple interactions
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Chaos;Child leans harder on variance: Murder-mystery hidden information and unseen delusion outcomes
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

