head to head

Chaos;Child cover artvsMurdered: Soul Suspect cover art

Chaos;ChildvsMurdered: Soul Suspect

Chaos;Child leans Variance (Light / Casual); Murdered: Soul Suspect leans Optimization (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10
Chaos;ChildMurdered: Soul Suspect

Axis by axis

Execution0 vs 1

Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization3 vs 4

Murdered: Soul Suspect leans harder on optimization: Deduction sequences are guided puzzles with known answers

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Chaos;Child

full breakdown

Murdered: Soul Suspect