head to head
Chaos on DeponiavsReturn to Zork
Chaos on Deponia leans Optimization (Pure Optimization); Return to Zork leans Optimization (Pure Optimization).
Chaos on DeponiaReturn to Zork
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Return to Zork leans harder on reads: Characters follow scripted responses, not adaptation
Variance1 vs 2
Return to Zork leans harder on variance: Some hidden interactions until discovered
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

