head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The second Deponia chapter continues elaborate fixed-solution puzzle chains demanding methodical thinking.

Optimization · Pure Optimization
A comic-panel puzzle game where you arrange characters and events to produce a specified story outcome.
Chaos on Deponia leans Optimization (Pure Optimization); Storyteller leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Same interface as original; zero reflex component
Storyteller
Dragging characters into comic panels needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Continuation of scripted comedy narrative
Storyteller
No opponent; narrative puzzle arrangement
Chaos on Deponia leans a little harder on variance, though the gap is small.
Chaos on Deponia
Deterministic solutions throughout second chapter
Storyteller
Story logic is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Increasingly complex puzzle architecture rewards systematic inventory management
Storyteller
Arranging characters and props into the exact causal sequence that satisfies each title
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.