head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
The second Deponia chapter continues elaborate fixed-solution puzzle chains demanding methodical thinking.

Optimization · Pure Optimization
A mechanical journey adventure solved by understanding the logic of its automaton-filled world.
Chaos on Deponia leans Optimization (Pure Optimization); Syberia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Same interface as original; zero reflex component
Syberia
Walking and clicking; zero reflex demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Continuation of scripted comedy narrative
Syberia
NPCs follow scripted dialogue trees with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Deterministic solutions throughout second chapter
Syberia
Linear journey with virtually no hidden-information surprises
Chaos on Deponia leans a little harder on optimization, though the gap is small.
Chaos on Deponia
Increasingly complex puzzle architecture rewards systematic inventory management
Syberia
Mechanical clockwork puzzles require mapping part relationships
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.