head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The second Deponia chapter continues elaborate fixed-solution puzzle chains demanding methodical thinking.

Optimization · Pure Optimization
A dual-world adventure solved by mapping inventory logic across fantasy and science fiction settings.
Chaos on Deponia leans Optimization (Pure Optimization); The Longest Journey leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Same interface as original; zero reflex component
The Longest Journey
Pure point-and-click with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Continuation of scripted comedy narrative
The Longest Journey
Scripted fantasy narrative across two worlds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Deterministic solutions throughout second chapter
The Longest Journey
Linear world states with essentially no hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos on Deponia
Increasingly complex puzzle architecture rewards systematic inventory management
The Longest Journey
Inventory puzzles require systematic lateral thinking across two realms
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.