head to head
Neither is simply harder - they are hard in different places. Chaos Reborn demands more variance; Overwatch demands more execution.

Reads · Grand Arena
A turn-based wizard duel mixing bluff, spell-cast odds, and tactical board control.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.
Chaos Reborn leans Reads (Grand Arena); Overwatch leans Execution (Grand Arena).
Overwatch leans clearly harder on execution.
Chaos Reborn
Clicking units involves no twitch dimension
Overwatch
Hero aim, movement, and ability timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos Reborn
Bluffing illusion spells against human wizards is central
Overwatch
Ult tracking, flanks, and baiting human teams
Chaos Reborn leans clearly harder on variance.
Chaos Reborn
Spell-cast success and draws are dice-driven
Overwatch
Minor spread and matchmaking noise
Chaos Reborn leans a little harder on optimization, though the gap is small.
Chaos Reborn
Board control and creature trading reward solid theory
Overwatch
Team comps, ult economy, and positioning theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.