head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Casual shmup dodging and weapon upkeep against scripted chicken formations.

Execution · Practiced Mastery
Grim isometric twin-stick shooter built around destructive rampage scenarios.
Chicken Invaders 4 leans Execution (Practiced Mastery); Hatred leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chicken Invaders 4
Dodging projectile rain while sustaining fire is the whole test
Hatred
Twin-stick aim, cover use, and execution timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chicken Invaders 4
Chicken waves are scripted formations, no adaptation
Hatred
Police AI is scripted escalation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chicken Invaders 4
Drop luck on weapons and bonuses nudges runs slightly
Hatred
Destructible chaos and spawn variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chicken Invaders 4
Wave patterns and weapon upgrade paths are quickly mapped
Hatred
Health-via-executions loop and objective routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.