head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Synesthetic rail shooter where shooting on the beat scores a psychedelic symphony.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Child of Eden leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Eden
Lock-on rhythm targeting and dodge precision
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Child of Eden
Enemies follow choreographed waves
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Eden
Deterministic stage choreography
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Eden
Score routes and memorised wave patterns
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.