head to head
Child of LightvsCrashmo
Child of Light leans Optimization (Pure Optimization); Crashmo leans Optimization (Pure Optimization).
Child of LightCrashmo
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Child of Light leans harder on variance: Minor drop randomness
Optimization8 vs 9
Crashmo leans harder on optimization: Solving the gravity-block puzzle is purely a logic solve
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

