head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.
Child of Light leans Optimization (Pure Optimization); Dragon Age: Origins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Timeline interrupts need only light timing
Dragon Age: Origins
Tactical pause combat, low input demand
Dragon Age: Origins leans a little harder on reads, though the gap is small.
Child of Light
Enemy AI is scripted
Dragon Age: Origins
Enemy AI is scripted
Dragon Age: Origins leans a little harder on variance, though the gap is small.
Child of Light
Minor drop randomness
Dragon Age: Origins
Hidden rolls and loot tables
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Timeline manipulation, oculi crafting, skill trees
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.