head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
Party-build math and grid-puzzle logic with light real-time repositioning.
Child of Light leans Optimization (Pure Optimization); Legend of Grimrock 2 leans Optimization (Pure Optimization).
Legend of Grimrock 2 leans a little harder on execution, though the gap is small.
Child of Light
Timeline interrupts need only light timing
Legend of Grimrock 2
Square-dancing around monsters needs modest real-time timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Enemy AI is scripted
Legend of Grimrock 2
Monsters follow fixed grid behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Minor drop randomness
Legend of Grimrock 2
Secrets and puzzles are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Timeline manipulation, oculi crafting, skill trees
Legend of Grimrock 2
Party builds, puzzle logic and resource routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.