head to head
Child of LightvsLock's Quest
Child of Light leans Optimization (Pure Optimization); Lock's Quest leans Optimization (Pure Optimization).
Child of LightLock's Quest
Axis by axis
Execution2 vs 3
Lock's Quest leans harder on execution: Some action moments but building dominates
Reads0 vs 1
Lock's Quest leans harder on reads: Clockwork horde follows fixed waves, not adaptive
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

