head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
Monochrome adventure lived in sixty-second loops that reward ruthless route planning.
Child of Light leans Optimization (Pure Optimization); Minit leans Optimization (Pure Optimization).
Minit leans a little harder on execution, though the gap is small.
Child of Light
Timeline interrupts need only light timing
Minit
Simple combat and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Enemy AI is scripted
Minit
World is fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Minor drop randomness
Minit
Secrets are hidden until first discovery
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Timeline manipulation, oculi crafting, skill trees
Minit
Routing tasks into sixty-second lives is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.