head to head
Child of LightvsNairi: Tower of Shirin
Child of Light leans Optimization (Pure Optimization); Nairi: Tower of Shirin leans Optimization (Pure Optimization).
Child of LightNairi: Tower of Shirin
Axis by axis
Execution2 vs 1
Child of Light leans harder on execution: Timeline interrupts need only light timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Child of Light leans harder on optimization: Timeline manipulation, oculi crafting, skill trees
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

