head to head
Child of LightvsPersona 5
Child of Light leans Optimization (Pure Optimization); Persona 5 leans Optimization (Pure Optimization).
Child of LightPersona 5
Axis by axis
Execution2 vs 1
Child of Light leans harder on execution: Timeline interrupts need only light timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Persona 5 leans harder on variance: Fusion alerts and negotiation rolls
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

