head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.
Child of Light leans Optimization (Pure Optimization); Pokémon Legends: Arceus leans Optimization (Pure Optimization).
Pokémon Legends: Arceus leans a little harder on execution, though the gap is small.
Child of Light
Timeline interrupts need only light timing
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Enemy AI is scripted
Pokémon Legends: Arceus
Wild and boss behavior is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Minor drop randomness
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
Child of Light leans a little harder on optimization, though the gap is small.
Child of Light
Timeline manipulation, oculi crafting, skill trees
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.