head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Painterly turn-based RPG built around interrupting enemies on a shared timeline.

Optimization · Pure Optimization
A watercolor tactical RPG mixing turn-based command with real-time aiming.
Child of Light leans Optimization (Pure Optimization); Valkyria Chronicles leans Optimization (Pure Optimization).
Valkyria Chronicles leans a little harder on execution, though the gap is small.
Child of Light
Timeline interrupts need only light timing
Valkyria Chronicles
Manual third-person aiming inside turns helps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Enemy AI is scripted
Valkyria Chronicles
Enemy AI is scripted and exploitable
Valkyria Chronicles leans a little harder on variance, though the gap is small.
Child of Light
Minor drop randomness
Valkyria Chronicles
Accuracy rolls and interception fire add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Child of Light
Timeline manipulation, oculi crafting, skill trees
Valkyria Chronicles
Unit positioning, class use, and turn routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.