head to head
Children of a Dead EarthvsFire Emblem: Three Houses
Children of a Dead Earth leans Optimization (Pure Optimization); Fire Emblem: Three Houses leans Optimization (Pure Optimization).
Children of a Dead EarthFire Emblem: Three Houses
Axis by axis
Execution2 vs 1
Children of a Dead Earth leans harder on execution: minimal twitch demand, orbital mechanics focus
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 3
Fire Emblem: Three Houses leans harder on variance: Hit rates and crit RNG affect runs
Optimization10 vs 9
Children of a Dead Earth leans harder on optimization: realistic orbital combat engineering is fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

