head to head

Children of a Dead Earth cover artvsWorld of Goo cover art

Children of a Dead EarthvsWorld of Goo

Children of a Dead Earth leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE1 /10OPTIMIZATION10 /10
Children of a Dead EarthWorld of Goo

Axis by axis

Execution2 vs 3

World of Goo leans harder on execution: Placing goo balls needs only mild precision

Reads1 vs 0

Children of a Dead Earth leans harder on reads: AI opponents follow physics, minimal adaptation

Variance1 vs 1

Even - both lean on variance about the same.

Optimization10 vs 8

Children of a Dead Earth leans harder on optimization: realistic orbital combat engineering is fully solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Children of a Dead Earth

full breakdown

World of Goo