head to head
Children of a Dead EarthvsWorld of Goo
Children of a Dead Earth leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
Children of a Dead EarthWorld of Goo
Axis by axis
Execution2 vs 3
World of Goo leans harder on execution: Placing goo balls needs only mild precision
Reads1 vs 0
Children of a Dead Earth leans harder on reads: AI opponents follow physics, minimal adaptation
Variance1 vs 1
Even - both lean on variance about the same.
Optimization10 vs 8
Children of a Dead Earth leans harder on optimization: realistic orbital combat engineering is fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

