head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.
Children of Morta leans Optimization (Practiced Mastery); Cult of the Lamb leans Optimization (Pure Optimization).
Children of Morta leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
Cult of the Lamb
Roguelite combat needs decent dodges.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
Cult of the Lamb
Enemies are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Procedural floors and drops add modest swing.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Cult of the Lamb leans a little harder on optimization, though the gap is small.
Children of Morta
Family upgrade tree and character synergies reward planning.
Cult of the Lamb
Cult management and build synergies dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.