head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Pure Optimization
Day-job hybrid of relaxed spearfishing dives and nightly sushi-bar management.
Children of Morta leans Optimization (Practiced Mastery); Dave the Diver leans Optimization (Pure Optimization).
Children of Morta leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
Dave the Diver
harpoon aiming and sushi-service minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
Dave the Diver
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Procedural floors and drops add modest swing.
Dave the Diver
daily fish spawns and sea changes vary
Dave the Diver leans a little harder on optimization, though the gap is small.
Children of Morta
Family upgrade tree and character synergies reward planning.
Dave the Diver
restaurant economy and gear upgrades drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.