head to head
Children of MortavsLichdom: Battlemage
Children of Morta leans Optimization (Practiced Mastery); Lichdom: Battlemage leans Execution (Practiced Mastery).
Children of MortaLichdom: Battlemage
Axis by axis
Execution5 vs 6
Lichdom: Battlemage leans harder on execution: First-person spell aiming and dodging carry combat
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Children of Morta leans harder on variance: Procedural floors and drops add modest swing.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

