head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Children of Morta leans Optimization (Practiced Mastery); Minecraft Dungeons leans Optimization (Practiced Mastery).
Children of Morta leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
Minecraft Dungeons
Enemies are scripted hordes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Procedural floors and drops add modest swing.
Minecraft Dungeons
Random loot and enchantment rolls drive power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Family upgrade tree and character synergies reward planning.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.