head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Children of Morta leans Optimization (Practiced Mastery); Moonlighter leans Optimization (Pure Optimization).
Children of Morta leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
Moonlighter
Enemies are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Procedural floors and drops add modest swing.
Moonlighter
Random dungeon layouts and loot rolls
Moonlighter leans a little harder on optimization, though the gap is small.
Children of Morta
Family upgrade tree and character synergies reward planning.
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.