head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.
Children of Morta leans Optimization (Practiced Mastery); Muck leans Optimization (Systems & Chaos).
Children of Morta leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
Muck
Kiting bosses and dodging demands basic action skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
Muck
Enemies swarm on simple scripts
Muck leans a little harder on variance, though the gap is small.
Children of Morta
Procedural floors and drops add modest swing.
Muck
Seeds, chest rolls and item drops shape every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Family upgrade tree and character synergies reward planning.
Muck
Power-stacking economy and day-loop routing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.