head to head

Children of Morta cover artvsS.T.A.L.K.E.R.: Call of Pripyat cover art

Children of MortavsS.T.A.L.K.E.R.: Call of Pripyat

Children of Morta leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Call of Pripyat leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10
Children of MortaS.T.A.L.K.E.R.: Call of Pripyat

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 1

S.T.A.L.K.E.R.: Call of Pripyat leans harder on reads: A-Life simulation doesn't counter-adapt to you

Variance4 vs 5

S.T.A.L.K.E.R.: Call of Pripyat leans harder on variance: Emissions, artifact spawns, and mutant encounters are random

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Children of Morta

full breakdown

S.T.A.L.K.E.R.: Call of Pripyat