head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-focused action roguelike with persistent narrative progression between runs.

Execution · Practiced Mastery
A procedural heist platformer testing careful execution against an upgrade-economy clock.
Children of Morta leans Optimization (Practiced Mastery); The Swindle leans Execution (Practiced Mastery).
The Swindle leans a little harder on execution, though the gap is small.
Children of Morta
Action combat with dodges and combos but forgiving timing.
The Swindle
One-mistake stealth platforming punishes sloppy inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Enemies are scripted hack-and-slash fodder.
The Swindle
Guards and drones patrol by script
The Swindle leans a little harder on variance, though the gap is small.
Children of Morta
Procedural floors and drops add modest swing.
The Swindle
Procedural buildings keep every heist unknown going in
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Children of Morta
Family upgrade tree and character synergies reward planning.
The Swindle
Upgrade economy against the doomsday clock is the strategic spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.