head to head
Children of MortavsThe Swindle
Children of Morta leans Optimization (Practiced Mastery); The Swindle leans Execution (Practiced Mastery).
Children of MortaThe Swindle
Axis by axis
Execution5 vs 6
The Swindle leans harder on execution: One-mistake stealth platforming punishes sloppy inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
The Swindle leans harder on variance: Procedural buildings keep every heist unknown going in
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

