head to head
Children of MortavsWindbound
Children of Morta leans Optimization (Practiced Mastery); Windbound leans Optimization (Systems & Chaos).
Children of MortaWindbound
Axis by axis
Execution5 vs 4
Children of Morta leans harder on execution: Action combat with dodges and combos but forgiving timing.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Windbound leans harder on variance: Procedural islands and loot reshuffle every run.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

