head to head
Children of the SunvsDesperados: Wanted Dead or Alive
Children of the Sun leans Optimization (Practiced Mastery); Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization).
Children of the SunDesperados: Wanted Dead or Alive
Axis by axis
Execution6 vs 4
Children of the Sun leans harder on execution: Steering the bullet mid-flight demands precise aim adjustments
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Desperados: Wanted Dead or Alive leans harder on variance: Layouts hidden only on first pass, then known
Optimization8 vs 9
Desperados: Wanted Dead or Alive leans harder on optimization: Optimal takedown sequencing solves each western vignette
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

