head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Crisp NES licensed platformer about chipmunks hurling crates at robots.

Execution · Practiced Mastery
A weighty mech run-and-gun testing momentum control against memorised stages.
Chip 'n Dale Rescue Rangers leans Execution (Practiced Mastery); Cybernator leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chip 'n Dale Rescue Rangers
Tight jumps and box-throw timing
Cybernator
Heavy mech momentum makes precise dodging and aim genuinely hard
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Chip 'n Dale Rescue Rangers
Enemies are simple fixed patterns
Cybernator
Enemy mechs follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chip 'n Dale Rescue Rangers
Deterministic levels
Cybernator
Fixed stages with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chip 'n Dale Rescue Rangers
Level memory and boss pattern knowledge
Cybernator
Weapon upgrade routing and boss patterns reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.