head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Chaotic medieval team melee combat.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.
Chivalry 2 leans Execution (Competitive PvP); Delta Force leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry 2
Weapon swings and parries need timing
Delta Force
Gunfights and recoil control decide most engagements
Chivalry 2 leans a little harder on reads, though the gap is small.
Chivalry 2
Feint reads in duels are mind games
Delta Force
Predicting human rotations and pushes runs through every mode
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Chivalry 2
Team-fight chaos adds noise
Delta Force
Extraction loot and operator gadget chaos add noise
Delta Force leans a little harder on optimization, though the gap is small.
Chivalry 2
Loadout and class choices basic
Delta Force
Loadout economy and objective sequencing set the floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.